With the grid being 15x15, the texture might be 60圆0. Set the texture size to a multiple of your grid size. So for instance red could represent a blocked cell, green a free cell and so on. Instead of using a camera view *, try encoding grid cell states with color channels. įirst thing I'd change, is making the rendertexture contents clearer and more abstract. I've tried to get something like this working myself, but only with very limited success yet. Rendertextures don't seem ideal for encoding gamestate. That's how I setup my Agent's Initialize method override: To encourage it to plant bombs as much as possible, I only give him a little reward. If the agent destroys a wall, he will get a positive reward and if he dies (because of his own bomb) he will get a negative reward. This implies that the agent learn to go near a wall, plant a bomb and escape from the explosion before to repeat the process. The learning environment looks like that:īrick walls are destructable, and for the first step, I would like that the agent plants bombs to destroy all walls without dying. I've read most of this documentation and looked at most of the Unity demos available on the repository, but I still have some questions.īomberman is a simple game, you only have 5 possible actions: move (4 direction) and plant a bomb. Kernighan.I've seen the news where ML Agent package v1.0 release has been announced ( here), and I would like to try it implementing an AI using machine learning (and reinforcement learning) for a simple bomberman game. The name AWK is derived from the surnames of its authors - Alfred V. Atom is an XML-based document format for the syndication of web content such as weblogs and news headlines, and an HTTP-based protocol for editing weblogs based on the format.Īuthors : David Touzet (david.touzet_NOSPAM )ĭescription : This metamodel describes programs in AWK which is a Unix utility designed for processing text based data, either in files or data streams. The currently version is 3.0.Īuthors : Albin Jossic (jossic.albin )ĭescription : ATL (ATLAS Transformation Language) is a model-to-model transformation language.ĭescription : This metamodel describes ATOM. This framework was designed by the french DGA (D?l?gation G?n?rale pour l?Armement in english General delegation for the Armament). AGATE is a framework for Information systems architecture management. See : A Study of some Multi-Agent Meta-ModelsĪuthors: Carole Bernon, Massimo Cossentino, Marie-Pierre Gleizes, Paola Turci, Franco ZambonelliĪuthors : SIMON Eric(simon.eric3_NOSPAM )ĭomain : Architecture Description, SoS (System of System), View, Viewpointĭescription : A metamodel of AGATE (Atelier de Gestion de l Architecture des Systemes d Information). Īuthors : Julien Baudry (jul.baudry_NOSPAM )ĭescription : ADELFE (Atelier de Développement de Logiciels Ã? Fonctionnalité Emergente) is a methodology devoted to software engineering of adaptive multi-agent systems. See : This metamodel has been extracted from information available on the ACME site . The ATL 2006 compiler is written in ACG.Īuthors : Frédéric Jouault (frederic.jouault )ĭomain : Developping new architectural design and analysis toolsĭescription : ACME is a simple and generic software architecture description language (ADL) 261 UML For Object Oriented Class Modeling 1.0ĭomain : MDE/Model Transformation, ATL VMĭescription : ACG (ATL Code Generator) is a code generator language that targets the ATL VM.258 UEML extension: Modeling Aspects 1.0.256 UEML extension Capturing social effects 1.0.255 UEML extension Capturing Agents 1.0.248 System Definition Model DeploymentReport 0.1.246 SysML (OMG System Modeling Language) 1.0.229 Simple Web Services connections 0.1.191 ProMarte a UML profile for MARTE 0.1.174 PRR (Production Rule Representation) 0.1.149 Multilevel Healthcare Information Modelling 2.0.131 MARTE (Modelling and Analysis of Real-Time and Embedded systems) 0.1.126 KML 2.0 (Keyhole Markup Language) 0.1.115 Integration of OCL Expressions in UML.114 Integrating Tropos Actor Concept 1.0.66 DTMP (discrete time Markov processes) 1.0.51 Collaborations and Interactions in UML Metamodel.33 CADM (C4ISR Architecture Data Model) 1.0.9 Abstract Syntax of the XMorph Language 1.0.8 Abstract Syntax for Stereotypes in UML 1.4.
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